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| 00:20 | d0 | apparently so yeah
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| 05:21 | ams_ | Hello, I'm a 3rd year CS student in IIIT Hyderabad. I'd like start contributing to the org. Can someone help me out, as to how to proceed.
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| 05:34 | RexOrCine | Hi ams_
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| 05:36 | RexOrCine | What programming languages are you familiar with?
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| 08:03 | ams_ | I am familiar with C, C++, Python, bash, Js.
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| 08:24 | RexOrCine | Hello again ams+
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| 08:24 | RexOrCine | ams_ *
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| 08:24 | RexOrCine | Languages we use are as follows: For FPGS Programming it’s VHDL. For kernal and userspace it’s C. For scripting it’s Python and Bash
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| 08:25 | RexOrCine | Have you had a look at the workboard?
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| 08:25 | RexOrCine | GsoC Workboard - https://lab.apertus.org/project/view/20/
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| 09:09 | ams_ | Yes I've gone through the workboard.
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| 09:24 | ams_ | I'd like to work on Live histogram, waveform, vectorscope.
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| 09:27 | ams_ | This project interests me. Since I work on computer vision problems and applications.
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| 09:45 | ams_ | I tried compiling and running cmv_hist3
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| 09:46 | ams_ | Its giving me "error mapping 0x60000000+0x00400000 @0x60000000." This error.
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| 10:18 | se6astian | ams_: cmv_hist3 is meant to be run on ARM architecture
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| 10:18 | se6astian | inside the AXIOM Beta camera
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| 10:19 | ams_ | Okay
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| 10:20 | ams_ | So how should I start contributing? Can you give me a direction?
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| 10:21 | davidak | Rex0r: to see what language is used in a repository you can click on the bar with multiple colors under "145 commits" https://github.com/apertus-open-source-cinema/opencine
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| 10:21 | davidak | that is a very nice designes and helpful feature :)
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| 10:31 | alexML | ams_: it's probably best to start with a PC implementation of those overlays, e.g. in plain C, so they don't require additional hardware
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| 10:32 | se6astian | Bertl_zZ: will be able to guide you on getting started on the FPGA side
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| 10:32 | se6astian | he should be online soon
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| 10:34 | alexML | you'll need some sample images in the internal representation used on the Beta; there are raw12 samples online, but the format is different than what you get from the image capture process, and for speed reasons, it's probably best to avoid conversions
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| 10:35 | alexML | they are easy to get; Herbert captured such images for researching the experimental raw recording via HDMI
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| 10:38 | alexML | (I wouldn't mind these indicators for raw2dng as well, though they probably belong to OpenCine)
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| 10:40 | alexML | (not sure if OpenCine already has them; they are present on the screenshot, but a quick search on the source code for histogram or waveform gives nothing interesting - BAndiT1983|away ? )
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| 10:47 | ams_ | I did find the raw files on Beta.
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| 10:48 | ams_ | alexML: As for the code implementation in plain C. Is it available somewhere?
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| 10:50 | alexML | ams_: you already have a Beta?
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| 10:52 | alexML | for source codes of our existing tools, look at https://github.com/apertus-open-source-cinema/
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| 10:53 | alexML | the overlays you asked about are already implemented in various open source projects (they are pretty well known)
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| 10:57 | ams_ | alexML: I meant this : https://github.com/apertus-open-source-cinema/beta-software/tree/master/beta-images
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| 17:08 | max_bxl | shall we start the meeting about SCE ?
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| 17:12 | se6astian | yes!
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| 17:13 | se6astian | see pm
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| 18:30 | BAndiT1983 | sorry, no histograms at the moment, OC decodes DNG files and i'Ve used raw12 files for testing, but had no time to get to the fun stuff
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| 19:50 | d0 | BAndiT1983, I must say I like the buttons on top there too: https://wiki.apertus.org/images/8/8d/OpenGL_playback_and_icons.png
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| 19:50 | BAndiT1983 | which one? old screenshot, so i've almost forgot about it :)
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| 19:51 | d0 | found it in the wiki
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| 19:51 | d0 | the switch between Manage Process and Export on top rioght
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| 19:51 | d0 | IMHO a split between OCBackup and the rest makes sense
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| 19:51 | BAndiT1983 | ah, this thing, this was the first idea, to use almost the same principle like darktable and rawtherapee
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| 19:52 | d0 | a split between Manage and Process not so much
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| 19:52 | BAndiT1983 | some people told me that it would be better
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| 19:52 | d0 | Well dunno
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| 19:52 | d0 | Davinci Resolve also works like this
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| 19:52 | BAndiT1983 | we can think about it, you have the experience in film making, i have experience in software development
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| 19:52 | d0 | From a practical standpoint
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| 19:53 | BAndiT1983 | there was also a request for btach processing through scripts
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| 19:53 | BAndiT1983 | *batch
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| 19:53 | d0 | it makes sense to make OCBackup its own thing
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| 19:53 | d0 | lightweight, efficient, fast, reliable. Something you could even carry with you on some thumbdrive without pain
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| 19:54 | d0 | Should do what it has to do and that pretty well
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| 19:54 | BAndiT1983 | i thought about another thing -> backup on android ;)
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| 19:54 | BAndiT1983 | haven't tried how qt behaves on android, but it would be interesting
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| 19:54 | d0 | interesting how did you imagine it?
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| 19:54 | BAndiT1983 | my smartphone allows to connect card reader through otg-cable
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| 19:55 | d0 | aha well if it doesn't cost too much nerves..?
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| 19:55 | BAndiT1983 | i'm doing backup of my dslr sometimes in that way, as the phone has total of 64GB
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| 19:55 | d0 | for professional use it might not be that usefull
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| 19:55 | BAndiT1983 | just saying, that we are not limited to windows or linux
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| 19:55 | d0 | what would be useful though would be to have some remote status checking capabilites
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| 19:56 | d0 | so if you copy you can check via network
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| 19:56 | BAndiT1983 | good idea, if you don't mind, could you create a task in Lab, so we don#t loose the ideas?
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| 19:56 | d0 | maybe you could even display remaining time on the camera
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| 19:56 | d0 | I will note it down
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| 19:57 | d0 | because Axiom can do networking – why not using it inside OCBackup
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| 19:57 | BAndiT1983 | there are many possibilities, my focus is lightweight and speed
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| 19:57 | d0 | I am with you : )
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| 19:58 | BAndiT1983 | i've asked Sebastian about special features, but it was long ago, now i have a little bit more understanding of camera internals, so it should be possible
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| 19:58 | d0 | shall I put this task under user wishes?
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| 19:58 | BAndiT1983 | currently i'm occupied with fixing the build process, documentation in wiki and repository adjustments
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| 19:58 | d0 | design?
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| 19:59 | d0 | I see, I will try to collect everything
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| 19:59 | BAndiT1983 | take a section, don't know which one, would usually say, that you can create a new one, but we have already too many of them
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| 20:00 | d0 | I will put it in https://lab.apertus.org/T449
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| 20:00 | BAndiT1983 | maybe under plugins, would be nice to add this feature in that way
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| 20:00 | d0 | there seems to be a lot already
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| 20:00 | d0 | maybe I should do some cleanup
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| 20:00 | BAndiT1983 | T449 is rather specific and such task would be lost in there, so Plugins should be fine
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| 20:01 | BAndiT1983 | if you believe you can, feel free
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| 20:01 | d0 | cool
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| 20:01 | BAndiT1983 | everything in there is open, i'm not hiding anything related to the project from people
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| 20:02 | d0 | Did not get the feeling : )
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| 20:02 | BAndiT1983 | jsut saying, as Sebastian asked often enough, if it is ok to share screenshots or infos on OC :D
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| 20:03 | BAndiT1983 | and everytime i'm repeating that it is open source, so no restrictions from my side
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| 20:10 | d0 | I like the spirit.
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| 20:15 | BAndiT1983 | nice one, finally somebody who is actively creating tasks for OC
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| 20:15 | d0 | haha, I just cand stand when ideas get lost
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| 20:15 | d0 | when they get lost, it should happen on purpose, kill your darlings and all
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| 20:15 | BAndiT1983 | all the tasks should be reviewed soon and sorted, as some things are already obsolete
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| 20:16 | d0 | I am trying to get a overview, but I fear the wiki entry is also a bit stale already
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| 20:16 | BAndiT1983 | some of them were transferred from github, but the last ones should also be
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| 20:16 | BAndiT1983 | i'm on it, but i cannot proceed if the build process is not working to my liking
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| 20:17 | d0 | sure
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| 20:17 | BAndiT1983 | i've began to add build instructions, and while i'm on it the wiki will be adjusted, maybe you cann also take a look then, to read over and tell what's missing
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| 20:18 | d0 | sure
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| 20:19 | d0 | About Batching. One really needs to give it a thought. I think this would require deep integration into everything else, if it should be done in a way that Blender does it (everything scriptable via python)
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| 20:19 | BAndiT1983 | if done correctly, then it shouldn't be too invasive
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| 20:19 | BAndiT1983 | *invasive
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| 20:20 | d0 | exactly, but it is not something that you can just add in the end
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| 20:21 | d0 | I will brainstorm a little how this could look
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| 20:21 | BAndiT1983 | no, not then, this should be done relatively soon, but i have no idea what to use it for
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| 20:21 | BAndiT1983 | this is great
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| 20:22 | d0 | I think there should be multiple ways. In blender you can call scripts from blender directly or start blender via shell with arguments and script and let it run in background
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| 20:22 | d0 | both could have it's use
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| 20:23 | BAndiT1983 | this is fine for processing, have to think of something for backup
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| 20:23 | BAndiT1983 | by the way, how is you rendering progressing? already done?
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| 20:23 | BAndiT1983 | *your
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| 20:24 | d0 | Yes the next one is already starting, was in editing the whole day
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| 20:24 | d0 | I am doing ten things at once
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| 20:24 | BAndiT1983 | me too :D
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| 20:24 | d0 | now that the daily is rendering I am working for open source stuff
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| 20:25 | BAndiT1983 | tried my new FPGA programmer a bit and now OC development, tomorrow i should post-process the film further
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| 20:25 | BAndiT1983 | do you use network rendering of blender?
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| 20:25 | d0 | Also modular PCBs I designed arrived from china today
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| 20:25 | d0 | http://computerei.hfbk.net/TH-VCO1/
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| 20:26 | BAndiT1983 | looks great
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| 20:26 | d0 | I am actually working on two machines connected via synergy to one mouse and keyboard
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| 20:26 | BAndiT1983 | if i'm using synths, then VST ones
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| 20:26 | ams_away | changed nick to: ams_
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| 20:26 | d0 | I did too, for half my life, now my hunger for modular stuff won
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| 20:27 | BAndiT1983 | i know that feeling, wanted to build some effects for my guitar before, but currently you see yourself :D
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| 20:27 | BAndiT1983 | for example treble booster, to ressemble brian may one
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| 20:31 | d0 | ah pretty basic circuit : ) well this is all about having the tools, the parts and a free evening
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| 20:31 | d0 | Did a black magic camera repair the other time, their boards look really not that good
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| 20:32 | d0 | soldering was bad, that was why the camera wouldn't charge anymore
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| 20:32 | BAndiT1983 | overburdened or bulky routing?
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| 20:32 | BAndiT1983 | ah, i see, quality issues
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| 20:32 | d0 | not enough solder applied
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| 20:32 | d0 | all over the board basically
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| 20:32 | d0 | also a way to make more money on customers : D
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| 20:32 | BAndiT1983 | china quality is varying, otherwise they produce great stuff
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| 20:33 | d0 | as seen in my PCBs
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| 20:33 | d0 | there is really nothing to complain
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| 20:34 | BAndiT1983 | my package from bremen was okay, enclosure of the beepr is broken, but it works, is just an evaluation board and the programmer was more important to me
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| 20:34 | d0 | where are you residing?
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| 20:35 | d0 | or living
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| 20:35 | BAndiT1983 | germany, near aschaffenburg
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| 20:35 | BAndiT1983 | and you?
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| 20:35 | d0 | ah, I am in Hamburg
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| 20:35 | BAndiT1983 | lived there in 2010, while writing diploma at blohm+voss, fun time with cryengine3
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| 20:35 | d0 | (I am Austrian though)
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| 20:36 | d0 | did you like it?
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| 20:36 | BAndiT1983 | no problem, i can live with that :D
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| 20:36 | d0 | (jsut to warn you)
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| 20:36 | BAndiT1983 | yes, it was ok, but i was almost alone there
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| 20:36 | BAndiT1983 | hasn't mattered much as i've traveled often home and to my then girlfirend in würzburg
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| 20:37 | BAndiT1983 | i have a colleague who is also austrian, is a foreigner according to papers :D
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| 20:38 | BAndiT1983 | somehow it's funny, same language, history is also not far apart, but then this
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| 20:38 | d0 | yeah the one thing where you feel it the most is actually when you go to the doctor
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| 20:39 | d0 | foreigner means more paperwork, so they don't like you that much : )
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| 20:40 | BAndiT1983 | really that bad? you are still have your austrian papers?
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| 20:41 | BAndiT1983 | *-are
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| 20:42 | d0 | not that bad, but the doctor situation in Hamburg is generally a bit odd. To much patients for too little doctors. If you are not an emergency you need to make dates two months in advance and such
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| 20:43 | BAndiT1983 | i know a similar thing, got a cold while being in hamburg, had to search for a doctor
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| 20:55 | d0 | do you have a plan how OCprocess would/could look like?
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| 20:55 | d0 | a node based system? Or something with layers?
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| 20:55 | BAndiT1983 | look at apertus site :D there is a mock-up which lead me to apertus back then in 2013
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| 20:56 | d0 | sorry must have missed it
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| 20:56 | BAndiT1983 | i think a simple node system, OC is not meant as full-blown editor, at least for now
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| 20:56 | BAndiT1983 | no problem
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| 20:56 | intracube | changed nick to: intracube_afk
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| 20:56 | d0 | I am for nodes : )
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| 20:56 | BAndiT1983 | https://www.apertus.org/opencine
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| 20:56 | d0 | ahh below
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| 20:56 | d0 | cool
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| 20:56 | BAndiT1983 | nodes are my favorite, i played with node synths before
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| 20:57 | BAndiT1983 | you see some resemblance in my screenshots
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| 20:57 | BAndiT1983 | your task will be stylesheet adjustment, if you want
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| 20:57 | BAndiT1983 | you also seem to like to play around with graphics, like me
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| 20:58 | d0 | well actually I worked as Graphic Designer quite some time and learned typography with at some old guy who still learned how to do the metal typesets
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| 20:58 | d0 | but I really like to tweak stuff like that yeah
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| 20:59 | d0 | but can also be quite annoying at times. Depends how much the customer thinks he can do himself
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| 20:59 | BAndiT1983 | i'm working with web development at work every day, but our UI is done by Google Web Toolkit (GWT), so i mainly write Java code, but sometimes i have to adjust CSS also
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| 21:00 | BAndiT1983 | my mother complains about customers, when they send PDF files and all the layers for printing are misplaced
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| 21:00 | BAndiT1983 | she is doing cup designs in a company which mainly does it for bigger companies in large amount
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| 21:01 | d0 | haha
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| 21:01 | d0 | well I do a lot of CSS too
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| 21:02 | d0 | wrote something to process fountain files (a markdown-like screenplay format) into nice looking pdfs. Wasn't that easy to get it to behave
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| 21:03 | BAndiT1983 | i'm still a little bit afraid of the work on PDF summary list of drive transfers
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| 21:04 | BAndiT1983 | maybe i can prepare something in jasper reports, but it's java mainly
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| 21:05 | d0 | I did a roundtrip via HTML but I worked with python
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| 21:05 | BAndiT1983 | or maybe Qt allows to use HTML template
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| 21:06 | BAndiT1983 | hm, maybe i can generate HTML and export to PDF afterwards
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| 21:06 | BAndiT1983 | XML/XSD/XSLT, there are so many possibilities....
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| 21:07 | d0 | well no need to tear one's leg, I would go for something fast easy with not too many dependencies
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| 21:08 | d0 | any idea what kind of scripting language you would use there?
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| 21:08 | BAndiT1983 | yes, that's also my point, but still evaluation of possible ways has to be done when we need
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| 21:08 | d0 | exactly
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| 21:08 | BAndiT1983 | don't know, python, lua?
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| 21:08 | d0 | those are the typical ones
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| 21:08 | BAndiT1983 | i have to follow the herd sometime :)
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| 21:08 | d0 | if we wanna have good ties to blender maybe python would be smart
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| 21:09 | d0 | so people who work on films, already do python stuff in blender can easily expand our apps here if they want to
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| 21:10 | BAndiT1983 | good idea, maybe we can provide specific stuff from OC to blender for post-processing or something like that
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| 21:11 | BAndiT1983 | it's possible that cameras could capture depth of the scene, then it would be interesting to insert objects in blender, without tracking
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| 21:11 | BAndiT1983 | but it's all future music at the moment
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| 21:11 | d0 | maybe even a blender integration? Blender has a lot over very might compositing tricks up its sleeve. If you could just say click a button and the selected clip loads in blender already placed into a compositor, that would be a dream
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| 21:11 | d0 | and I know it is actually not that hard to do
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| 21:12 | d0 | (even for 2D stuff only)
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| 21:12 | BAndiT1983 | would be a good test for some special formats, like CDNG
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| 21:13 | d0 | well I think we jsut need a node
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| 21:13 | d0 | for blender
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| 21:14 | d0 | like do whitebalance feed clip to a specific blender file, add some 2D compositing, write it back and work on with it or sth like that
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| 21:14 | BAndiT1983 | hm, nice, ocprocess as node
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| 21:14 | d0 | well I am coming from modular synthesizers – here even the master clock is jsut another node
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| 21:14 | d0 | : D
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| 21:15 | BAndiT1983 | have you seen dream theater performing pink floyd?
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| 21:16 | d0 | I think this was the time I was in Iceland
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| 21:17 | BAndiT1983 | there is a scene where the keyboarder is plugging cables into old synths
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| 21:17 | BAndiT1983 | don't remember which song, although i know them rather good
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| 21:18 | BAndiT1983 | found it, around 4:00 -> https://www.youtube.com/watch?v=WUoUim7WGwo
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| 21:18 | BAndiT1983 | richard wright was a synth master at PF
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| 21:19 | d0 | oh nice a 500 system
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| 21:20 | d0 | 70s stuff, costs a fortune now
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| 21:20 | BAndiT1983 | i know, opened thomann right now :D
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| 21:21 | BAndiT1983 | but hey, we are talking about DT, they don't lack money and especially music skills
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| 21:44 | BAndiT1983 | nice one, d0, have always wondered about blender pipeline, was about film projects and i wanted to include substance designer or painter
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| 21:45 | d0 | Honestly the only thing that is still annoying to do with blender is editing and fast paced compositing
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| 21:46 | se6astian | changed nick to: se6astian|away
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| 21:46 | d0 | but I find myself animating titles and other stuff in blender. Not because it is Open Source, but because it is great for certain animations
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| 21:47 | BAndiT1983 | i know :D the old UI was awful, in my opinion, as 2.5 appeared it improved a lot
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| 21:48 | BAndiT1983 | tried keying with it and was very surprised how good it works
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| 21:49 | d0 | I actually entered with 2.5 and skipped using Blender Internal directly
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| 21:49 | d0 | but I fell in love with the GUI
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| 21:49 | d0 | it is nicely modular
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| 21:50 | d0 | you can do everything you want, and at the same time hide all the 10.000 things not needed at the moment
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| 21:50 | BAndiT1983 | i had to use blender internal, 2012 i joined the film group and required smoke and flame, but it was in GSoC development then, so i've installed ubuntu and built blender from specific branch every day anew
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| 21:50 | BAndiT1983 | cycles hasn't supported smoke and fire for long time
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| 21:53 | d0 | this was the only exception I made for BI : )
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| 21:53 | BAndiT1983 | i've seen that some guys who had interest in OC where involed in latest blender version, if i'm correct that it was the latest
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| 21:54 | BAndiT1983 | one has done 2d stabilizaton stuff, another one done filmic color options
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| 22:01 | d0 | ah the filmic blender guy? Would really be an asset
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| 22:03 | BAndiT1983 | yeah, troy sobotka
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| 22:03 | BAndiT1983 | https://www.blendernation.com/2016/12/07/filmic-blender-magic-render-button/
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| 22:03 | BAndiT1983 | here to get the idea of people which came by in the last years -> http://www.imdb.com/name/nm2794624/
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| 22:04 | BAndiT1983 | oha, he is also Libra :)
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| 22:07 | BAndiT1983 | and the guy from this project -> http://www.imdb.com/name/nm2794624/ , has done 2d stabilization for blender
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| 22:07 | BAndiT1983 | sorry, wrong link
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| 22:07 | BAndiT1983 | http://lumiera.org/index.html
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| 22:08 | d0 | using filmic blender a while now yeah
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| 22:08 | d0 | much better color behaviour
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| 22:08 | BAndiT1983 | troy told me about splitting OC first
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| 22:09 | BAndiT1983 | haven't used it yet, as i had more post processing in AE todo, latest blender render session was in december to get some dragon fire to fry some bandits
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| 22:10 | d0 | mhhh
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| 22:11 | d0 | you know I am not to sure. Splitting is good in big productions, but for smaller stuff it is impossible to predict waht will be needed at a time
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| 22:11 | d0 | for example if you have a data wrangler he/she might wanna "manage" the metadata before doing the backup
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| 22:11 | BAndiT1983 | splitting the apps is not a big deal, they will interprocess of course, if required
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| 22:12 | BAndiT1983 | modular ;)
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| 22:12 | d0 | exactly : )
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| 22:19 | BAndiT1983 | so, regular job waits for me tomorrow, off to bed now
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| 22:19 | BAndiT1983 | good night
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| 22:19 | BAndiT1983 | changed nick to: BAndiT1983|away
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| 22:27 | d0 | good night
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