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| 02:09 | aSobhy | Hello Bertl :)
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| 02:18 | aSobhy | what if the first word is corrupted is their a settle time to the value saturate or to ignore the first word ?
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| 02:43 | Bertl | what if any word is corrupted?
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| 02:48 | aSobhy | it will be ignored if it is a live stream but their is another methods will not ignore and call it again
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| 02:49 | Bertl | you cannot 'go back' in a serial stream
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| 02:51 | aSobhy | right, so it will be ignored
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| 02:53 | aSobhy | sorry for that silly question :/
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| 05:35 | Bertl | off to bed now ... have a good one everyone!
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| 16:43 | Bertl_zZ | changed nick to: Bertl
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| 16:43 | Bertl | morning folks!
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| 16:44 | se6astian | good day
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| 16:52 | se6astian | very nice blend4web demo: https://viscircle.de/kamera-konfigurator/?lang=en/#beispiel
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| 16:58 | se6astian | if anyone has worked with blend4web before I would love to collaborate to create a 3d axiom camera viewer
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| 17:24 | BAndiT1983 | nice blend4web demo there, have not used it directly yet, but know blender very well
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| 17:26 | BAndiT1983 | my guess is, that animation is done using rigging, which is the common way, as shape keys are often not supported, e.g. in unity3d
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| 17:27 | BAndiT1983 | it was at least the case a while ago
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| 17:33 | se6astian | what I want to know is if we can:
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| 17:33 | se6astian | 1) load external geometry from a file (which format)
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| 17:34 | se6astian | 2) what requirements there are for UVW unwrapping (if we use a procedural material)?
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| 17:34 | se6astian | 3) what lighting/shadow capabilities the engine has
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| 17:46 | BAndiT1983 | blend4web uses JSON, it can be exported from blender -> https://www.youtube.com/watch?v=c5_KfXlhSu8
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| 17:48 | se6astian | I know
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| 17:48 | BAndiT1983 | https://www.blend4web.com/doc/en/lighting.html
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| 17:48 | se6astian | ah thats handy
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| 17:49 | se6astian | what I would like to create is a 3d version of something like this: https://lab.apertus.org/M25/123/
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| 17:49 | BAndiT1983 | thought so already
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| 17:49 | BAndiT1983 | which materials would be procedural?
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| 17:49 | BAndiT1983 | metal or something else?
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| 17:50 | se6astian | yes an aluminum/metal shader
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| 17:50 | se6astian | with blurry reflections optimally
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| 17:50 | BAndiT1983 | if you do the common unwrapping, then it should work fine, seems like the library is taking care of loading the blender files properly
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| 17:51 | BAndiT1983 | can also create a test, if you think it would help
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| 17:51 | BAndiT1983 | blurry reflections can be achieved through some proper spherical backgrund, like HDR and material rougness sit a bit higher
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| 17:52 | se6astian | the reflections use an environment map I assume
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| 17:52 | se6astian | which would not require the object to be unwrapped at all no?
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| 17:52 | BAndiT1983 | B4W has very nice docs, this is where every developer can learn
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| 17:52 | BAndiT1983 | you need unwrapping sometimes, for proper reflection
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| 17:52 | BAndiT1983 | let me check in blender
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| 17:54 | se6astian | the blurry self reflections from https://lab.apertus.org/M25/123/ will be tricky I assume
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| 17:54 | BAndiT1983 | reflection seems to be fine without unwrapping, but i would have to test with our files
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| 17:54 | se6astian | unless there are good shaders for that already?
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| 17:54 | se6astian | I can export a test file easily
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| 17:54 | BAndiT1983 | nah, looks not that problematic
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| 17:54 | se6astian | let me check the formats onshape can export
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| 17:55 | BAndiT1983 | can you export this plate, please?
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| 17:55 | BAndiT1983 | which options do you have?
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| 17:56 | se6astian | Parasolid, ACIS, STEP, IGES, SolidWorks, STL, Rhino, Collada
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| 17:56 | BAndiT1983 | let us try STL, as it is common
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| 17:56 | BAndiT1983 | collada, if it will not work
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| 17:57 | se6astian | on it
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| 17:59 | BAndiT1983 | what the hell, blend4web CE 1,4GB
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| 17:59 | BAndiT1983 | have they packed linux distro into it?
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| 18:00 | se6astian | https://cloud.gerade.org/index.php/s/sXrSidDtDzib7Ld
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| 18:00 | BAndiT1983 | thanks, will import it in blender and test if i can adjust its viewport, as b4w is downloading, hope the viewer is included and not only on pro edition
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| 18:01 | se6astian | there is CE lite further down:
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| 18:01 | se6astian | 461 MiB
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| 18:01 | BAndiT1983 | ah, good to know, but 3mins left, so i will keep on downloading for now
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| 18:02 | se6astian | this material might be a good fit: http://elbrujodelatribu.blogspot.com/2013/04/aluminium-material.html
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| 18:07 | BAndiT1983 | https://imgur.com/a/tnXrRMi
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| 18:07 | BAndiT1983 | quick test, just used glossy node from blender, just adjusted rougness and add HDR background panorama
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| 18:08 | BAndiT1983 | rendered it with eevee, which gives me the image on thew fly
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| 18:14 | BAndiT1983 | se6astian: is b4w downloading for you? it just stops at the end for me
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| 18:14 | se6astian | looks good, now the big question is what happens in b4w
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| 18:15 | se6astian | I didnt download it
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| 18:15 | BAndiT1983 | ah, ok
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| 18:15 | BAndiT1983 | even the plugin is not downloading properly yet
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| 18:16 | BAndiT1983 | seems like its the problem of their server, as i'Ve had to grab blender 2.79 which downloaded fine from official site
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| 18:16 | BAndiT1983 | same result in chromium, tried firefox before
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| 18:22 | BAndiT1983 | download manager helps a lot
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| 18:23 | se6astian | great
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| 18:26 | se6astian | cooking dinner now
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| 18:47 | BAndiT1983 | changed nick to: BAndiT1983|away
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| 19:30 | ashu | nick/ Ashu
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| 19:30 | ashu | changed nick to: Ashu
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| 19:32 | Ashu | sorry for that , was trying something :P
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| 19:32 | Ashu | hello ,Bertl
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| 19:33 | Bertl | hey
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| 19:34 | Ashu | as we discussed earlier about visualising part in T734
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| 19:35 | Ashu | I was looking at axiom alpha there we are using gnuplot
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| 19:36 | Bertl | yeah, gnuplot is nice but not a real option for realtime visualization
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| 19:37 | Ashu | Hmm , I checked there is a software which uses gnuplot for realtime plotting
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| 19:37 | Ashu | *feedgnuplot
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| 19:39 | Ashu | https://github.com/XLAR-8/feedgnuplot
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| 19:51 | Bertl | I'm sure there are a number of software projects which do this or similar
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| 19:53 | Bertl | but the AXIOM is no PC, there is no graphic acceleration and memory access is 'expensive'
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| 19:53 | Bertl | so any visualization has to happen at a quite low level and be quite efficient
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| 19:56 | Ashu | okay , got it
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| 19:57 | Ashu | if that would not work, have you guys already decided something else for visualisation part ?
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| 20:00 | Bertl | well, something which can 'render' the output directly into the overlay is probably the best option
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| 20:00 | Bertl | for the histogram that should be fairly simple to do, but the other two are probably not so simple
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| 20:09 | Ashu | So, any direction to read or look , to get some idea ?
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| 20:12 | BAndiT1983|away | changed nick to: BAndiT1983
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| 20:20 | Bertl | any low level embedded drawing library (preferably written in C) should be a good source of inspiration or maybe even suitable for the task
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| 20:21 | BAndiT1983 | we have wrote down some ideas for a lib
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| 20:21 | BAndiT1983 | let me check the lab
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| 20:22 | BAndiT1983 | https://lab.apertus.org/T658
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| 20:22 | BAndiT1983 | graphicsmagick looked like a good alternative, which is faster and smaller
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| 20:23 | BAndiT1983 | also inclusion into daemon was considered, so it cound present the data and also send updates over to the web UI
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| 20:23 | BAndiT1983 | *could
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| 20:32 | Ashu | This seems of great help , I will read it in more depth .
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| 20:34 | Ashu | and I was trying to figure out areas need optimization in hist.c
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| 20:34 | Ashu | there is something bugging me , why have allocated memory to *line as it is not used anywhere ?
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| 20:35 | Bertl | URL for the code you are talking about?
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| 20:36 | Ashu | and what is center sample area for ?
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| 20:37 | Ashu | ohh yes , https://github.com/apertus-open-source-cinema/axiom-beta-firmware/blob/master/software/sensor_tools/hist/hist.c
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| 20:38 | Bertl | the *line seems to be a left over from a previous version and can be removed
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| 20:39 | Bertl | the center area is a simple hack to reduce the memory access by only sampling the data from a smaller area in the center of the image
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| 20:47 | Ashu | okay , understood .
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| 20:49 | Ashu | thanku ,Bertl and BAndiT1983 , will be back soon :)
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| 20:52 | Ashu | left the channel |
| 20:58 | Bertl | you're welcome!
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| 22:05 | se6astian | off to bed
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| 22:05 | se6astian | good night
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| 22:05 | se6astian | changed nick to: se6astian|away
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| 22:05 | Bertl | nn
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