| 02:00 | spacecadet | joined the channel |
| 02:00 | spacecadet | Making some progress on the shell.. http://derekburgess.com/images/product/camera_shell.jpg
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| 02:02 | spacecadet | and for context. http://derekburgess.com/images/product/digi_cam_cad.jpg
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| 02:05 | Spirit532 | that looks neat spacecadet
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| 02:05 | Spirit532 | your own machine shop?
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| 02:06 | spacecadet | Kinda of- www.plethora.com, I do factory control UX/UI
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| 02:07 | spacecadet | I've been in contact with Sebastian, but heads down at work and on this prototype. Havent been in the IRC much.
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| 02:07 | Spirit532 | "Try Plethora and Receive $250 in Free Milling" makes me think you're in the "if you have to ask, you can't afford it" range of pricing
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| 02:09 | spacecadet | Actually, what we do is limited run. So unless you own a machine, it's very affordable.
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| 02:09 | Spirit532 | I own a 3040 router...
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| 02:09 | spacecadet | We give away machining to lower the risk and you get 2-3 parts out of it.
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| 02:09 | Spirit532 | hides
| | 02:10 | spacecadet | :/
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| 02:10 | Spirit532 | I guess if you need serious machining, money is not an object
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| 02:11 | spacecadet | I pulled the CAD file from your github for the sensor mount- Our auto quoting system said $80
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| 02:11 | spacecadet | for 1
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| 02:11 | spacecadet | A production shop wont make you 1 and wont charge you $80
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| 02:11 | Spirit532 | my github?
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| 02:12 | spacecadet | Apertus repo.
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| 02:12 | Spirit532 | right
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| 02:12 | Spirit532 | $80?
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| 02:12 | Spirit532 | the little gifs showed hundreds
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| 02:12 | spacecadet | Larger part with more features.
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| 02:13 | spacecadet | shorter turnaround time
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| 02:13 | spacecadet | We make stuff in 3 days but thats pricy, Moving that out to 15 days, drops the price by 50%
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| 02:14 | spacecadet | Im not trying to sell you the product, Im trying to make a custom camera..
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| 02:15 | Spirit532 | I see
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| 02:15 | Spirit532 | what machines do you run?
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| 02:16 | spacecadet | HAAS VF6SS
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| 02:16 | spacecadet | A couple UMC750's
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| 02:20 | Spirit532 | I see
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| 02:23 | spacecadet | Whats your role with Apertus?
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| 02:23 | Spirit532 | slightly broke observer that got overtake by life instead of contribution
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| 02:24 | Spirit532 | that is also slowly designing a much faster high speed camera
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| 02:24 | spacecadet | what shutter speed?
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| 02:25 | Spirit532 | up to 1/100kth or thereabouts
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| 02:25 | Spirit532 | 2368x1080 @ 1000fps
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| 02:25 | Spirit532 | 1280x864 @ 5kfps
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| 02:25 | Spirit532 | (different sensors, possibly easy to change)
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| 02:26 | spacecadet | what resolution at 100k?
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| 02:26 | Spirit532 | shutter speed?
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| 02:26 | Spirit532 | doesn't matter
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| 02:26 | Spirit532 | you're thinking of frame rate, and that requires more math than my brain can process right now(at 4:26 AM local time)
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| 02:27 | spacecadet | you said 1/100,000th?
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| 02:27 | Spirit532 | yeah, the exposure can be arbitrary
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| 02:27 | Spirit532 | I can do 1/10kth exposure at 1 frame per second.
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| 02:27 | spacecadet | ah ok
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| 02:28 | spacecadet | Yeah, I was thinking frame rate, I assumed you were speaking in fps when you said 1/100kth
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| 02:29 | Spirit532 | that'd be unreasonable
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| 02:30 | spacecadet | Well cool
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| 02:30 | Spirit532 | the HS camera I currently own does 64x64 @ 105kfps for 7 seconds
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| 02:30 | Spirit532 | you'd need in-situ storage on the sensor for this kind of speed, and that limits the frame count, and the cost goes orders of magnitude through the roof
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| 02:30 | Spirit532 | (if you want high resolution)
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| 02:30 | spacecadet | yeah, understandable.
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| 02:31 | Spirit532 | but 1280x864 @ 5000 fps is still awesome
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| 02:31 | spacecadet | Are you more on the product design/engineering side or computation?
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| 02:31 | Spirit532 | one-man-band so far
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| 02:31 | Spirit532 | though I'd be on all of it if I managed to get funding for something this insane
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| 02:32 | spacecadet | Is there a physical prototype?
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| 02:32 | Spirit532 | not yet
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| 02:33 | spacecadet | So how does it exist?
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| 02:33 | Spirit532 | there's a large hoop to jump - if I want a POC for investors, I need to make it using readily available hardware(otherwise prototype costs will be unreasonable), and that means buying an absolute overkill $4500 dev board
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| 02:33 | Spirit532 | which is an order of magnitude too powerful for this(ish)
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| 02:36 | Spirit532 | and I am absolutely not doing crowdfunding because I am simply unaware of large issues that might come up during development that would require more money
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| 02:36 | spacecadet | You will get there, for now I have to run. Thanks for chatting.
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| 02:37 | Spirit532 | See ya.
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