06:42 | davidak[m] | >pxilse
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06:42 | davidak[m] | vup: you mean pixels?
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06:43 | polyrhythm | davidak[m]: just a couple notes on color stuff...
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06:43 | polyrhythm | I have profiled several film stocks
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06:44 | polyrhythm | the way all high end productions work is: you decide your camera in advance, often based on several factors but almost never about the color, more about rigging options, output formats, if you are going anamorphic, etc.
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06:44 | polyrhythm | then you profile your camera and your intended film stock with extensive profiling before principal photography
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06:44 | polyrhythm | yedlin does this too. his display prep demo is predicated on the fact that he knows in advance the exact cameras he is using
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06:45 | polyrhythm | then when you are on-set you have your LUT all ready to go for monitoring, and then in post you hopefully use the same development procedure and do the per-shot stuff after.
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06:46 | polyrhythm | so we can directly profile the axiom with a given film stock (and associated film lab / dev procedure) and also with different digital cameras. we just can't generically transform it into different looks just by going through the color conversion steps
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06:47 | polyrhythm | another note is that this all gets significantly harder in the new HDR landscape. if you are profiling a film stock, for example, you need to know in advance what displays you are outputting to, because that will dictate the maximum values you need to actually account for when profiling the LUT in meatspace
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06:48 | polyrhythm | i like Arri's general approach of doing their best to have the colors keep together during extreme over-exposure and generally lean on "film-like" curves, along with their design process on Arri LogC space. and the new Alexa 35 noise options available on-set to DPs. i think we should be careful if we try to advertise an exact film emulation match because it is harder to deliver that generically
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06:49 | polyrhythm | and then of course, you have all the spatially-varying artifacts to consider like grain, halation, and a host of other things. there's already a ton of commercial products competing in this space with fully-fledged products because the second a colorist gets a little technical the first thing they think of is to start emulating film, haha
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06:51 | polyrhythm | i'm interested in giving film-like controls but it turns into more of a post-production toolset than anything camera-specific. it would be a nice adjunct focus for axiom perhaps.
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06:51 | polyrhythm | to me the key ingredients right now are still:
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06:51 | polyrhythm | - calibrate the sensor
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06:51 | polyrhythm | - ascertain the native gamut
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06:51 | polyrhythm | - come up with a good log curve for SDR/HDR cases
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06:51 | polyrhythm | - - "good" varies subjectively but i like cineon and am used to grading in cineon-like spaces. many colorists seem to agree here
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06:51 | polyrhythm | and play nice with ACES, which is the de facto place active color dev is happening in the real world right now outside of closed-door companies
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06:55 | polyrhythm | regarding our customers, realistically we are targeting spunky indie filmmakers right now in narrative. i can't comment on other industries, but i know that high-end features work at such scale, with so much money flying around, that an open source newbie is just completely not on the radar. our big use cases for a long while will be individuals and small teams on small budgets who are technically curious and want to do something a little different.
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06:55 | polyrhythm | the more we can sell the "be different" vibe the better we'll do here
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06:56 | polyrhythm | btw i'm not an authority in any sense on the marketing stuff, just spitballing the way i see it. i'm sure others who have more history in the project can comment more on that stuff
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07:04 | polyrhythm | also, just one more thing (sorry for typing so much): my view of the "next thing" in color is not so much copying what a film stock does, or copying some other given camera look, but thinking more abstractly about why something like film is even aesthetically good, and to develop principles based on those abstractions rather than merely profiling what already exists.
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07:04 | polyrhythm | ex: film is interesting because it is a complex system with simple inputs and controllable but dynamic outputs
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07:04 | polyrhythm | so in this view, making color tools with easy user inputs but following more complex non-linear math might yield more interesting results, while still paying attention to the fundamentals of good image making like avoiding hue shifts, having desirable roll-off, etc
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07:06 | polyrhythm | because of course if you just profile film stocks, you are in essence just copying and pasting inputs/outputs of some already-established system rather than deciding what is important in a more fundamental way
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07:13 | davidak[m] | > <@polyrhythm:libera.chat> also, just one more thing (sorry for typing so much): my view of the "next thing" in color is not so much copying what a film stock does, or copying some other given camera look, but thinking more abstractly about why something like film is even aesthetically good, and to develop principles based on those abstractions rather than merely profiling what already exists.
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07:13 | davidak[m] | i think it's good, because color scientists have long worked to perfect it. also, we are just used to it that films look this way
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07:14 | davidak[m] | ARRI has done a good job to recreate the good characteristics of film and combine that with a high quality digital image
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07:14 | polyrhythm | yeah, i mean the default argument for emulating film is "it has been engineered over decades to look good" so that's fair enough. i just think not enough people are thinking about _why_ they think stuff looks good and just kind of copy what film does as an exercise for lack of better ideas
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07:14 | davidak[m] | RED is also talking about color science a lot
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07:15 | polyrhythm | RED's log space is nice to work in, I have used it before. good middle gray and decisions about the primaries in wide gamut
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07:17 | polyrhythm | if you want a look at some real interesting color science work happening, check out this: https://community.acescentral.com/t/per-channel-display-transform-with-wider-rendering-gamut/3768
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07:17 | davidak[m] | thanks
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07:17 | polyrhythm | in general the ACES community is very good. and much more informative than steve yedlin's hand-wavy "i do a lot of magic but i can't give you specifics" way of presenting ideas
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07:17 | polyrhythm | i do think yedlin is a great resource too, though, to be fair, i just like throwing a little shade sometimes
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07:22 | davidak[m] | after i learned what a LUT is, i had the idea to use the technique to transform an image to ARRI look, because it is very popular. all the existing LUTs for that and his text confirmed that it is actually possible and a look it not bound to a specific camera
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07:23 | davidak[m] | his text is the best ressource on that perspective i found :)
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07:26 | polyrhythm | yeah I think Yedlin is philosophically a good place for reference, he just gets frustrating when you get to the point of actually wanting to implement something. all his articles on debunking things is good stuff though
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07:27 | polyrhythm | btw if you actually want to know the nuts and bolts of making a LUT I have done it a bunch. meaning like how you actually calculate the sparse data linear interpoloation and how to know if your data is "good" or not so i am happy to share my knowledge
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07:31 | davidak[m] | the math and programming is probably too deep for me
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07:31 | polyrhythm | just going through a few of the other items on your LUT doc page, some of the generic luts like Phantom LUTs and stuff is really just that, generic. they aren't really turning a camera into another camera in a meaningfully precise way.
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07:31 | polyrhythm | they just get close by profiling a given camera in a known color space, and the nassuming if you transform your camera into the same space, you will get a close result
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07:32 | davidak[m] | but it would be interesting to have a "Film look" LUT for the axiom beta that resembles the ARRI color science
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07:32 | polyrhythm | i think we need to be really clear what we mean by that
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07:32 | davidak[m] | and maybe open source tools to play around with looks
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07:32 | polyrhythm | but yes in general i agree we need to ship with sane presets
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07:33 | polyrhythm | sadly the digital camera world is full of a lot of snake oil salesmen when it comes to luts and "looks" and "film emulation"
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07:34 | polyrhythm | high end productions are always specifically profiling camera A and camera B, and pro colorists are always working in fundamentals rather than creating a huge chain of unwieldy generic luts
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07:35 | polyrhythm | i don't mean this to be argumentative, i think we agree. i just think that we need to avoid making ambiguous goals without being really crystal clear on what the intention is, when we invoke a phrase like "film look" or "arri color science"
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07:35 | davidak[m] | yes, we should be open about the limitations
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07:36 | polyrhythm | to me arri is not doing anything we cannot do fundamentally given their sensor architecture, from a color standpoint. they just happen to have good data and are working on sound principles. we can do that too. the only big limitations i see right now are more on the hardware side than on the sensor or anything
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07:40 | davidak[m] | is there a difference in the color science and look of the ARRI Alexa classic, 35 and Amira?
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07:40 | polyrhythm | yeah, huge differences
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07:40 | polyrhythm | for one the sensors are all different
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07:41 | polyrhythm | for two, the 35 is designed hand-in-hand with the new LogC4 curve which is meant to address a full HDR mastering pipeline
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07:41 | polyrhythm | for three, the bit depth of data is larger with the newer stuff which means the sensor has a bigger native gamut
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07:42 | polyrhythm | four, the 35 has some experimental new features that let on-set DPs bake in certain things directly to thte RAW file, like noise profiles (which you can think of as "grain") in order to impose some creative control over the DI
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07:42 | polyrhythm | as a reaction to a lot of on-set camera people feeling like the DIT or colorist has completely taken over the responsibility of imaging
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07:43 | polyrhythm | this is a great example of arri knowing their market and listening to customer feedback. it's a clever feature that is polarisiing, but opinionated. i like opinionated.
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07:45 | davidak[m] | so they bake stuff in that can't be changed with a LUT?
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08:16 | polyrhythm | that's right
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08:16 | polyrhythm | thus polarizing
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08:17 | polyrhythm | i mean a LUT has nothing to do with spatially-varying things like gran, which is what the ycan change. or bloom, filtering, things like that
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09:06 | davidak[m] | yeah
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09:09 | davidak[m] | is a polarizing filter the only thing that can not be changed in post? there are even quite qood effects for halation (in resolve), so a mist filter is not needed (but maybe easier to use)
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09:10 | davidak[m] | i guess such effect does not replace haze and lighting...
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09:33 | polyrhythm | it's just polarizing in the sense that increasingly in digital camera land, more and more control has gone into the realm of DI and post-production
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09:33 | polyrhythm | which obviously can annoy a cinematographer, because they shoot the thing with one image in mind, and then come back to check the movie after it has gone through post and find that the image has been warped beyond recognition due to the efforts of competing interests between the colorist, director, VFX supervisor, etc
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09:34 | polyrhythm | so, less about the tech, it's more like an emphatic statement on arri's part that they support people who want to nail the look in-camera, that want to have some idea of how the final image is at the time on set, at the expense of some flexibility later. but this is not forced on users, it is merely an option. but still a spicy one
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09:35 | polyrhythm | i see it being used most often actually on mid-budget commercials more than anything. on legit features, the DP typically has a close working relationship with the colorist and/or DI people. but in commercials, the DP shoots and then walks away, and many times they don't even bother with raw
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09:39 | davidak[m] | i see. thanks
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