| 01:35 | intracube | left the channel |
| 01:42 | ItsMeLenny | joined the channel |
| 01:51 | fsteinel_ | joined the channel |
| 01:54 | fsteinel | left the channel |
| 02:05 | lab-bot | BAndiT1983 created T249: Add histograms for image analysis. http://lab.apertus.org/T249
|
| 03:27 | ItsMeLenny | left the channel |
| 04:57 | Bertl | off to bed now ... have a good one everyone!
|
| 04:57 | Bertl | changed nick to: Bertl_zZ
|
| 07:37 | davidak | joined the channel |
| 08:08 | davidak | left the channel |
| 11:13 | HAL-1999a | joined the channel |
| 11:34 | HAL-1999a | Guys a quick question:
|
| 11:34 | HAL-1999a | What are the components which will be common to both Beta and Gamma?
|
| 11:40 | daFred | joined the channel |
| 12:23 | lab-bot | sebastian created T250: Research Packaging foam molding solutions. http://lab.apertus.org/T250
|
| 12:24 | daFred | left the channel |
| 13:14 | Bertl_zZ | hmm
|
| 13:15 | Bertl_zZ | changed nick to: Bertl_oO
|
| 13:17 | Bertl_oO | changed nick to: Bertl
|
| 13:17 | Bertl | morning folks!
|
| 13:17 | HAL-1999a | morning!
|
| 13:17 | Bertl | HAL-1999a: most likely the sensor :)
|
| 13:18 | HAL-1999a | No PCBs? No body parts?
|
| 13:24 | Bertl | we don't know yet, we'll see
|
| 13:30 | daFred | joined the channel |
| 13:55 | HAL-1999a | Ok...Too early for that I guess.
|
| 14:10 | designbybeck | joined the channel |
| 14:56 | MariusRumpf | joined the channel |
| 15:32 | HAL-1999a | left the channel |
| 15:39 | MariusRumpf | left the channel |
| 16:42 | daFred | left the channel |
| 16:55 | intracube | joined the channel |
| 16:57 | intracube | does Phabricator still end verification emails with "Get well soon"?!
|
| 16:57 | intracube | just noticed on his email from a few months back :)
| | 17:00 | Bertl | maybe it does, no idea :)
|
| 17:14 | Topic | apertus° - open source cinema | www.apertus.org | join the apertus° Lab: http://lab.apertus.org/ | IRC Logs available at: http://irc.apertus.org
|
| 17:14 | se6astian | has set the topic |
| 17:32 | HAL-1999 | joined the channel |
| 17:34 | aombk | joined the channel |
| 17:49 | davidak | joined the channel |
| 17:53 | daFred | joined the channel |
| 18:08 | troy_s | Alright... where's the damn Gamma?
|
| 18:35 | Bertl | in our heads :)
|
| 18:40 | Bertl | so, the missing connectors finally arrived (more than a week later than expected), which means that I can now finally build the first Beta Test Boards \o/
|
| 18:44 | troy_s | Bertl: Serious question, how many revisions do you estimate? I'm guessing three or four?
|
| 18:44 | Bertl | yes, but hopefully not on all boards
|
| 18:45 | Bertl | the sensor board (cmv12k) seems good to me, for example, so I expect only one more revision
|
| 19:09 | Bertl | (unless we find a major problem with that :)
|
| 20:01 | Blackpoint | joined the channel |
| 20:01 | Blackpoint | left the channel |
| 20:11 | aombk2 | joined the channel |
| 20:12 | jucar | left the channel |
| 20:15 | aombk | left the channel |
| 20:15 | jucar | joined the channel |
| 20:22 | jucar | left the channel |
| 20:25 | jucar | joined the channel |
| 21:04 | aombk2 | left the channel |
| 21:20 | troy_s | slikdigit: You probably didn't want to read that tweet. LOL
|
| 21:21 | slikdigit | not really :) this is an early wip, there's not a final render in the whole thing
|
| 21:22 | slikdigit | main purpose of this render is for me and bishop to evaluate the character animation throughout and see if there is anything that should be fixed
|
| 21:22 | slikdigit | s/if there is anything that/what
|
| 21:24 | philippe_ | joined the channel |
| 21:27 | troy_s | Yep.
|
| 21:27 | troy_s | You are close though!
|
| 21:27 | troy_s | Congratulations!
|
| 21:27 | troy_s | slikdigit: Can't wait to see it.
|
| 21:28 | troy_s | slikdigit: PS... the only way I can see to conform is to render out a non-dissolved / crossed / overlayed version. That is, as you already have, reduce the thing down to the fewest reels you can. (oldschool basically)
|
| 21:28 | troy_s | So assuming shot A, B, and C, where B overlays part of A and C, you'd need two reels. One for A and C, and the separate for B.
|
| 21:29 | troy_s | Render our the reels in full, with black slugs in between where the shots go (so in our example, hide the top reel, render A's reel which is A <Black slug space> C, then hide it and unhide B and render the same <black slug> B <black slug>
|
| 21:29 | slikdigit | hmmm
|
| 21:29 | troy_s | Once you have all your reels, you can do an _actual_ per shot grade at 32 bit float in the compositor.
|
| 21:30 | troy_s | AND you get correct film transitions.
|
| 21:30 | troy_s | ;)
|
| 21:30 | slikdigit | sounds complicated :D
|
| 21:30 | slikdigit | copy and pastes log
| | 21:30 | troy_s | It's not that complex. It actually mirrors the exact same thing I used to do with film.
|
| 21:30 | troy_s | Your workprint had a fade say, which was merely a grease marked marker on the single workprint with a squiggly line.
|
| 21:31 | troy_s | When you had to craft a negative blueprint for your negative cutter, you used to have to do a paper map. We'd call that an interchange or EDL these days.
|
| 21:31 | troy_s | But that map showed the negative cutter where you wanted your dissolves / fades / overs / blended bits to go.
|
| 21:31 | troy_s | They'd deliver to you generally two reels exactly as I just described, with slug in them.
|
| 21:32 | troy_s | Sometimes, on extremely complex cuts you'd need a third reel.
|
| 21:32 | troy_s | Then the lab would print those precisely as you choose, with per-shot tri-light grades.
|
| 21:32 | troy_s | So again, it's not terribly complex. If you have dissolves, you end up with two reels likely. If you have a triple dissolve, then you have a third.
|
| 21:33 | troy_s | (or say a double cross where you have A dissolve to B, and before A is finished, C dissolves across the other two.
|
| 21:33 | troy_s | The point is, you want a perfectly clean shot, end to end, with no opacity etc.
|
| 21:33 | troy_s | Then you take those two reels into the compositor and grade them for a week (I suspect on your project of that length)
|
| 21:33 | troy_s | Manual conform in that you have to mix manually between the reels for the dissolves, but... and this is a large but...
|
| 21:34 | troy_s | All of the processing is 32 bit float.
|
| 21:34 | troy_s | All of the mixing is display linear.
|
| 21:34 | troy_s | And all of the grading options are much more massive, including tracking regions or masking etc.
|
| 21:34 | troy_s | It just 'makes sense' in truth.
|
| 21:34 | troy_s | Per shot grades _and_ proper blending.
|
| 21:34 | troy_s | :)
|
| 21:34 | slikdigit | actually there are going to be very few dissolves for tube
|
| 21:35 | slikdigit | some of the ones in the current edit are a crutch standing in for lighting changes
|
| 21:35 | troy_s | Still applies on the grading front.
|
| 21:35 | slikdigit | yup
|
| 21:35 | troy_s | And easier for trim passes etc.
|
| 21:36 | troy_s | The upside is that if you tried it, you might be able to shake a tree and get a proper conform button.
|
| 21:36 | troy_s | Which would _rock_
|
| 21:36 | troy_s | (as well as likely explain to many folks why it would be excellent.)
|
| 21:36 | troy_s | I remember explaining to sebastian ages ago why codec control is key, and sure enough, many ages later, I think he has come around on it.
|
| 21:44 | slikdigit | codec control?
|
| 21:44 | slikdigit | is this sebastian koenig?
|
| 21:46 | troy_s | Yes.
|
| 21:46 | troy_s | Had a chat earlier... he was having issues with codecs going to broadcast.
|
| 21:47 | troy_s | Tricky things. You can't exactly take FooBar application, encode it, and then decode it in the same FooBar application to evaluate... because chances are the mistakes are created and then undone and the result looks perfect.
|
| 21:47 | troy_s | (Remember the PNG transparency issue in Blender? Same thing.)
|
| 21:49 | philippe__ | joined the channel |
| 21:49 | philippe_ | left the channel |
| 21:51 | slikdigit | yup
|
| 21:51 | troy_s | Do you have any broadcast screenings locked in yet?
|
| 21:58 | philippe__ | left the channel |
| 22:06 | slikdigit | troy_s: not yet :)
|
| 22:52 | davidak | left the channel |
| 23:25 | daFred | left the channel |