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| 05:59 | Bertl | off to bed now ... have a good one everyone!
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| 08:02 | se6astian | good day
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| 09:51 | se6astian | current screw poll stats for https://twitter.com/ApertusOSCinema/status/1146065601476956162, in favor of brown/silverish: 6, in favor of bluish-silver: 1
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| 09:51 | se6astian | do you agree that brown is better?
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| 09:58 | vup | yeah i also think brown looks better
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| 09:58 | vup | But preferably with torx
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| 09:59 | se6astian | agreed
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| 10:00 | se6astian | unfortuantely its quite a challenge to find cheap good quality screws with torx and the right color surface finish
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| 10:01 | se6astian | and the supplier shouldnt only have one screw type, we need a wide range of M2, M3, M4 screw lengths and head types in the AXIOM Beta compact
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| 10:02 | se6astian | anyone know good screw suppliers?
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| 10:02 | se6astian | I ordered so far from:
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| 10:02 | se6astian | https://minischrauben.com
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| 10:02 | se6astian | misumi.de
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| 10:02 | se6astian | http://www.birkhofer-shop.com/
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| 10:02 | se6astian | I would love to order from https://www.mcmaster.com/screws but its US only unfortunately
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| 10:03 | se6astian | and I havent found anything like mc master in europe
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| 10:07 | se6astian | https://www.tme.eu also have not a too bad selection, will try them next
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| 12:44 | supraraj | hi dev__
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| 12:44 | dev__ | Good Evening supragya
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| 12:44 | supraraj | Good evening :)
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| 12:45 | supraraj | so you have added FUSE to OC already?
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| 12:45 | supraraj | and that's where you are getting the issue (which you sent to me as an image)?
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| 12:45 | dev__ | Could u able to check the AVIEncode ? , It has some problem regrading interleaving the rgb channel
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| 12:45 | supraraj | let me pull that up
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| 12:45 | supraraj | what exact problem you are getting?
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| 12:46 | dev__ | No , I am just trying to write proper avi file right now
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| 12:46 | supraraj | oh okay
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| 12:46 | supraraj | AVIEncode is BAndiT's code right?
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| 12:47 | dev__ | yes, in new commit , i have reused the prototype
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| 12:48 | supraraj | do you have a hex editor?
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| 12:48 | dev__ | what exact problem you are getting? : There is no problem with structure (as i have used hexeditor and logs of vlc to check it)
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| 12:48 | dev__ | yes
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| 12:49 | supraraj | i am not facing the issues, the last image you sent to me on whatsapp had some issues - 8 images were showing up
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| 12:49 | supraraj | is that solved?
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| 12:49 | supraraj | FTR https://paste.pics/687edbbb0ca45dc442ff2f483d6ca6d0
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| 12:50 | dev__ | no , That is the only issue , its not solved yet
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| 12:50 | dev__ | There is a problem in interleaving the rgb channel
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| 12:50 | dev__ | I guess
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| 12:50 | supraraj | not really
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| 12:50 | dev__ | line 206 avicontainer.cpp
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| 12:50 | supraraj | what's the dimension of the input?
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| 12:51 | supraraj | *which file is being used for the raw input?
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| 12:51 | dev__ | 5DII_14may14_blfixOFF.MLV ,
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| 12:52 | dev__ | https://www.magiclantern.fm/forum/index.php?topic=11899.0
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| 12:52 | dev__ | from here
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| 12:52 | supraraj | and what are the dimensions of the avi file as well... that's necessary as well
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| 12:53 | dev__ | The dimensions are supplied using the constructor(AVIContianer) same as MLV file
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| 12:53 | dev__ | See processingPresenter.cpp
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| 12:54 | supraraj | i am asking the dimensions of your output file right now...
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| 12:54 | supraraj | not the code
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| 12:54 | supraraj | as VLC is telling you... while rendering
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| 12:55 | supraraj | there may be a mismatch i guess in that... since it seems that VLC is parsing the height to be 2*H and width to be 2*W
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| 12:55 | dev__ | let me check it again , I just looked for structure in logs
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| 12:56 | supraraj | maybe there is a bit that's positioned wrong and hence read as (var << 1) *hence multiplied by 2
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| 12:58 | dev__ | https://pastebin.com/jRWMzAED this is log file
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| 12:58 | dev__ | stream[0] video( ) 1728x972 24bpp 30.000000fps
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| 12:59 | supraraj | yup line 13
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| 12:59 | dev__ | it shows h * w same as MLV file
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| 12:59 | supraraj | are you sure that the channel extracted are of the same size?
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| 13:00 | dev__ | Yes, Each should be of h * w
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| 13:01 | supraraj | please check that... i think data you have is H/2 and W/2
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| 13:02 | dev__ | Yes , as i am using downscaler for processing , I am sorry
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| 13:02 | dev__ | Let me change it
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| 13:04 | supraraj | (static_cast<unsigned short*>(_image.RedChannel())[i] - 2052 / 3) >> 6 can you explain this as well ... especially 2052 and 6
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| 13:04 | supraraj | is 2052/3 the baseline?
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| 13:05 | supraraj | or is it correction you did for testing?
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| 13:06 | dev__ | https://paste.pics/1275546c34caa2c29f319a6e36ed0a58
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| 13:06 | dev__ | Fixed now
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| 13:06 | supraraj | Just as I thought :)
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| 13:07 | dev__ | That was used in QMLThumbnailProvider.cpp
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| 13:07 | supraraj | however the image is inverted
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| 13:07 | supraraj | What was used in QML... ?
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| 13:08 | dev__ | (static_cast<unsigned short*>(_image.RedChannel())[i] - 2052 / 3) >> 6 can you explain this as well ... especially 2052 and 6
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| 13:08 | supraraj | sure
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| 13:09 | supraraj | but this you should not use in production code, okay for testing
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| 13:09 | dev__ | Before this, I was just not doing any conversion , and the image was more worse
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| 13:09 | supraraj | we can solve that as well...
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| 13:09 | supraraj | can you tell me what is the data type of the channels array?
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| 13:10 | dev__ | The downscaler uses it as uint16_t
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| 13:11 | supraraj | and you are pushing in uint8_t
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| 13:11 | supraraj | you can use this for now
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| 13:12 | dev__ | yes
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| 13:13 | supraraj | but every image has a different curve according to which it is reduced, eg from 16 to 8
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| 13:13 | supraraj | a simple one is linear transform where you just do var >> 8
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| 13:14 | supraraj | taking simply the MSBs
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| 13:14 | supraraj | here something else is done, reducing a number and right shift 6, okay by my
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| 13:14 | supraraj | me*
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| 13:15 | supraraj | but make provisions for providing this curve as a parameter as well
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| 13:16 | supraraj | how are you proceeding from now?
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| 13:16 | supraraj | have you added static alloc into the AVIEncode system?
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| 13:17 | dev__ | No, Not yet
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| 13:17 | supraraj | please add that
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| 13:18 | supraraj | the process should be - buffer into the static alloc memory and then from memory to avi
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| 13:19 | supraraj | since avi is not frameserved at this point in time, when it will be, we may require random lookups, so make sure frame mapping is handled adequately
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| 13:20 | dev__ | THe channel data is already present in allocators
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| 13:21 | sraj | joined the channel |
| 13:21 | dev__ | which buffer are u refering here
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| 13:21 | sraj | Laptop died 😢
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| 13:21 | sraj | Static allocated memory is there buffer
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| 13:21 | sraj | *the
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| 13:22 | dev__ | Laptop died : We can hold on , if u want
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| 13:22 | sraj | It's okay...
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| 13:22 | sraj | Did you understand what u have to do?
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| 13:23 | dev__ | the process should be - buffer into the static alloc memory and then from memory to avi : Not this thing
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| 13:24 | sraj | Okay
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| 13:24 | sraj | So currently... You are using the debayered frames directly
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| 13:25 | sraj | I want you to have a static alloc memory and add debayered frames there
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| 13:25 | sraj | Then using lookups, get frames one by one from the alloc mem
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| 13:25 | sraj | Then make the Avi out of it
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| 13:26 | dev__ | Okay, This will be then used when we do frameserving
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| 13:27 | sraj | Exactly
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| 13:27 | sraj | :)
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| 13:27 | dev__ | Should I store debayered frames in the form of channels
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| 13:27 | dev__ | R1G1B1, R2G2B2
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| 13:27 | dev__ | ..
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| 13:28 | sraj | Yes
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| 13:28 | sraj | Store as channels
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| 13:28 | dev__ | Then we need to interleaving again here
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| 13:28 | sraj | Appropriate functions need to be written for looking up frame data based on frame number etc
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| 13:29 | dev__ | interleave*
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| 13:29 | sraj | Interleaving is not tough.. but if you want you can interleave and then store
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| 13:29 | sraj | It will help in providing data on the fly
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| 13:29 | sraj | Faster
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| 13:30 | dev__ | Yes , make sense
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| 13:30 | dev__ | First , Let me see why the frames are flipped
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| 13:31 | sraj | Hint: that's a bit in one of the headers
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| 13:31 | sraj | That may solve your problem partially or even fully ;)
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| 13:32 | sraj | Heading off for now.. good day :)
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| 13:32 | dev__ | a flag which flips the image, okay
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| 13:32 | dev__ | Thanks for your time
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| 13:32 | dev__ | Good day
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| 14:23 | Bertl | morning folks!
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| 20:04 | apurvanandan[m] | Hi Bertl, can we use the 64b66b codes without scrambling? Scrambling is just for DC offset right?
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| 20:06 | apurvanandan[m] | Or we can make our own encoding scheme if we need it just for control codes and error correction?
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| 20:07 | apurvanandan[m] | Like some 62b64b which will be easy to gear on SerDes and overhead is also low
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| 20:07 | BAndiT1983|away | changed nick to: BAndiT1983
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| 20:13 | Bertl | yes, we can use any code with or without scrambling
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| 20:16 | apurvanandan[m] | Okay, did very late to realize it :p
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| 20:16 | Bertl | better late than not at all :)
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| 21:09 | BAndiT1983 | Y_G, replied in trello
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| 21:09 | BAndiT1983 | do you need further infos at the moment?
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| 21:13 | Y_G | Not at the moment ,will try to get it working today ,if not will ping tomorrow
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| 21:16 | BAndiT1983 | ok, if you need something, then trello is more visible to me at the moment, as i'm at work much longer for the next weeks
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| 21:17 | Y_G | Ok ,Will update there
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| 23:01 | se6astian | off to bed
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| 23:01 | se6astian | good ngith
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| 23:01 | se6astian | *night
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