01:03 | Bertl_oO | off to bed now ... have a good one everyone!
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01:03 | Bertl_oO | changed nick to: Bertl_zZ
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08:47 | BAndiT1983|away | changed nick to: BAndiT1983
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09:46 | Bertl_zZ | changed nick to: Bertl
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09:46 | Bertl | morning folks!
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09:47 | metal_dent[m] | Bertl: morning!
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09:57 | se6ast1an | good day
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10:10 | panintended | good day
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10:18 | se6ast1an | metal_dent[m]: how are things going?
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10:18 | se6ast1an | panintended: any progress?
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10:19 | se6ast1an | I pushed a first version of the popup parameter menu yesterday to the AXIOM Remote repo, feel free to try it in the GUI
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10:20 | BAndiT1983 | se6ast1an: is the parameter highlighted when the menu pops up?
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10:21 | BAndiT1983 | i mean the one to modify
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10:22 | se6ast1an | yes
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10:26 | metal_dent[m] | > I pushed a first version of the popup parameter menu yesterday to the AXIOM Remote repo, feel free to try it in the GUI
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10:26 | metal_dent[m] | Sure, will check that
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10:30 | se6ast1an | just created a new task: https://lab.apertus.org/T1192
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10:31 | BAndiT1983 | as currently the loop delay is removed, the performance seems to degrade, probably pic32 trying to push the data to LCD as fast as possible
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10:33 | BAndiT1983 | delay was there for a reason, namely known frame rate and reduced strain for the pic32, in the future we don't need any FPS counter, as frame update will only be doen when something happens as LCD has it's own buffer, which holds the data permanently, until the power is off
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10:36 | BAndiT1983 | there are better methods to measure performance, as the MCU has precise timers, current value can be retrieved between certain calls, like start time and end time
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10:37 | se6ast1an | I think this needs some dicussion as it sounds counter intuitive: if a delay with every loop is removed why would performance degrade?
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10:38 | se6ast1an | also remember this is not a desktop CPU, so does the concept of CPU strain/load exist?
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10:38 | se6ast1an | it always runs at the same speed no matter what it does
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10:38 | BAndiT1983 | of course the load exists, as it tries to push the data as fast as possible, so the delays there also delay other functionality
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10:39 | BAndiT1983 | as it's only single-core it's even more necessary to ensure that processes do not brake the system
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10:39 | se6ast1an | but I agree that with event based redrawing the FPS doesnt really mean anything anymore, but how far away are we from this? does it make sense to wait for it?
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10:40 | se6ast1an | <BAndiT1983> there are better methods to measure performance, as the MCU has precise timers, current value can be retrieved between certain calls, like start time and end time <- sounds good, how can we start doing this?
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10:41 | BAndiT1983 | basic method is to grab the value of system timer, have to find the docs i'Ve used before
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10:43 | BAndiT1983 | FPS won't tell us what really slows the process down, but we require profiling, to be able to tell which parts degrade performance and why
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10:46 | se6ast1an | Sounds good, but like a bigger taks
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10:46 | se6ast1an | Let's adapt the task to reflect that
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10:46 | BAndiT1983 | back then i've read this thread about core timer -> https://www.microchip.com/forums/m591009.aspx
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10:47 | BAndiT1983 | and this one https://www.microchip.com/forums/m883894.aspx
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10:47 | BAndiT1983 | maybe there are still snippets in the code, as i don't remember the outcome of the tests
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10:48 | Bertl | are we talking processes on the PIC32MZ?
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10:48 | Bertl | did you implement multitasking?
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10:48 | BAndiT1983 | for the beginning we could measure only the main loop to estimate how much time menu drawing, button polling etc. need
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10:49 | BAndiT1983 | of course, ported freertos all the way
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10:49 | BAndiT1983 | hm, there are enough crazy people out there -> https://www.freertos.org/port_PIC32_MIPS_MK4.html
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10:50 | Bertl | and ported it to C++ of course?
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10:50 | BAndiT1983 | nah, punch cards are enough, just have to replace them quick enough for the firmware to run
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10:57 | BAndiT1983 | at the moment it looks like the timer at the main page is running slower than before, so hunting down the culprit is necessary, but the loop was simplified already
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10:58 | BAndiT1983 | my first tests had much faster performance, that tells me that there is code running which shouldn't
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11:06 | se6ast1an | off for reviving the bike, will update lab task when back
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11:06 | se6ast1an | or feel free to do so in the meantime
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11:07 | se6ast1an | adding those above links and new goals
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11:07 | BAndiT1983 | will flash the board again, test a bit and update the task when i know more
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11:59 | Bertl | off for now ... bbl
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11:59 | Bertl | changed nick to: Bertl_oO
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12:15 | panintended | BAndiT1983: I've replied to your comment https://lab.apertus.org/T1181#16993 - have a look and let me know
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12:21 | BAndiT1983 | panintended: nowadays opengl 3.3 is the default version, so 2.1 is not my preference
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12:23 | BAndiT1983 | will check your version in my VM, then i can see if it works for general setup, like i said before, my manjaro with nvidia drivers isn't having any trouble to run either profile, probably because the drivers were finally improved and no bumblebee is required on intel/nvidia optimus system
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12:27 | BAndiT1983 | the visualiser could have been done in software, but most UI libs require some graphics API like opengl, so went for imgui for now
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12:36 | BAndiT1983 | not saying, that we can't change the base at some point to software only, it just needs proper UI which has less ties to OGL or similar
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12:39 | panintended | cool, thanks for the insight. I asked whether a recent version is a requirement because it seems to me that SDL is choosing it (for whatever reason)
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12:40 | BAndiT1983 | 3.3 and recent :D -> https://www.khronos.org/opengl/wiki/History_of_OpenGL
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12:40 | BAndiT1983 | it's just a base version, like 2.1 was for quite some time before
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12:40 | panintended | haha :'D
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12:41 | panintended | touche. I guess non-ancient would be a better term then
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12:41 | BAndiT1983 | good thing about OGL3 that they got rid of old things and slimmed it down, am looking forward what vulkan will deliver in the future
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12:41 | BAndiT1983 | i suppose it will go on with GL backward compatibility, like it is done with win32 ;)
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12:42 | panintended | by the way, do the suggested changes work on your setup after all? In the comment you said that no profile worked for you
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12:43 | panintended | meanwhile I'll
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12:43 | panintended | *continue looking into convincing SDL to use a more recent version
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12:43 | BAndiT1983 | i had no luck in my VM, as it started 2.1, but it is done by SDL2 for creating the 3.3 context, wasn't accomplished
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12:43 | BAndiT1983 | will check your fork
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12:44 | panintended | cool, thanks
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12:46 | panintended | *btw, for me it also starts with 2.1, but the visualizer works just fine
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12:48 | BAndiT1983 | i suppose it's the way it is done to get new context, remembering something from the days when i've developed with opengl
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12:49 | BAndiT1983 | hey, looks great and worked instantly, will check your changes
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12:49 | BAndiT1983 | at the start it tells me that it's 3.3
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12:50 | BAndiT1983 | please create a PR
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12:52 | panintended | Sure, will do. But I'd like to ask: (1) Does it still start with 2.1 or is ti with 3.3 now? (2) how do you check which version it starts with? Are you referring to the stdout of the Visualizer?
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12:53 | BAndiT1983 | yep, stdout, as it grabs the version after init
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12:53 | BAndiT1983 | dev@dev-VirtualBox:~/Projects/AR_pan/AXIOM-Remote/AXIOM_Remote_Firmware_Visualizer/build$ ./AXIOM_Remote_Firmware_Visualizer
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12:53 | BAndiT1983 | AXIOM Remote Visualizer
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12:53 | BAndiT1983 | GL Version: 3.3
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12:53 | BAndiT1983 | Texture ID: 1
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12:53 | BAndiT1983 | Texture ID: 2
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12:54 | BAndiT1983 | SetupGL method is misleading, as it only initializes gl3w
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12:55 | BAndiT1983 | some reordering is still required it seems, have just done it in very basic way
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12:55 | panintended | ok, I was referring to the same thing. for me it has been 2.1 ever since I applied the fix :'D
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12:55 | panintended | ah, I see
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12:56 | panintended | btw is there any cnovention to add a hook to the bug entry in the PR title? (similar to Gitlab's #<issue ID>)
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12:57 | panintended | or do you guys just add a reference to the commit Phabricator>
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12:58 | BAndiT1983 | haven't used hooks before, but we had a topic about cimmit messages yesterday, if you add lab task like T1177 to the commit, then it will reference it in the task
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12:58 | BAndiT1983 | see Details -> https://lab.apertus.org/T1177
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12:59 | BAndiT1983 | commit message can look like -> T1177: Added .....
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12:59 | BAndiT1983 | everything else will be done by lab, seeing that se6ast1an has added the whole link, but it's not required
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13:00 | BAndiT1983 | just the T<number> is sufficient
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13:02 | se6ast1an | back
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13:05 | panintended | Ah, great. That was what I was referring to
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13:05 | se6ast1an | updated https://lab.apertus.org/T1192
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13:05 | panintended | done: https://github.com/apertus-open-source-cinema/AXIOM-Remote/pull/12
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13:06 | BAndiT1983 | merged
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13:10 | panintended | great, thanks. Also regarding the visualizer: I don't seem to be able to select menu items like I could before with button 5. Am I missing something?
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13:10 | panintended | as soon as I make the knob pressable this should be resolved though
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13:10 | BAndiT1983 | button 5 was working for me just moments ago in your fork
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13:11 | se6ast1an | button 5 should work
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13:11 | se6ast1an | let me pull your PR and check here as well
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13:11 | BAndiT1983 | but in the VM i have to be slightly above the button, seems like mouse is having some offset, which does not happen in the host PC
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13:11 | BAndiT1983 | checked it again, works properly
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13:13 | se6ast1an | sorry for being that guy but this is my visualizer again now: https://paste.pics/2f1ea690e9d33cf7409435b3f3fe4190
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13:13 | panintended | oh boy ;D
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13:13 | se6ast1an | GL Version: 2.1
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13:13 | BAndiT1983 | strange, my VM is exactly ubuntu 16.04
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13:14 | BAndiT1983 | VBoxSVGA 128MB
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13:14 | BAndiT1983 | panintended: just a normal craziness of trying to support most systems
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13:15 | BAndiT1983 | i agree that software-only version would be better for the task, but even raspi supports opengl properly
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13:16 | BAndiT1983 | se6ast1an: please paste also your glxinfo in the lab task, for comparison
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13:17 | se6ast1an | ok
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13:17 | BAndiT1983 | glxinfo | grep OpenGL
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13:19 | BAndiT1983 | please do the same for the VM, mesa-utils package has to be installed, will create a pastebin for mine
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13:20 | BAndiT1983 | https://pastebin.com/raw/XEF7A9K7
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13:24 | se6ast1an | virtualbox is not starting currently...
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13:28 | se6ast1an | solved
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13:29 | BAndiT1983 | what was the problem?
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13:31 | se6ast1an | https://lab.apertus.org/T1181#16998
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13:31 | se6ast1an | some service was not found
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13:31 | se6ast1an | also black in VM
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13:31 | panintended | Ah so the issue with virtualbox was solved, not with the visualiser :'D
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13:31 | BAndiT1983 | VM looks the same
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13:32 | BAndiT1983 | i mean the parameters
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13:32 | se6ast1an | yes, it also has the same black visualizer screen :)
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13:33 | panintended | hmm. FYI I've set the profile mask to 0 in my PR (corresponds to the SDL choosing the OpenGL profile)
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13:33 | BAndiT1983 | your hardware looks also like it's ok, but if the host PC has the problems, then it's something else, as the GL commands are passed to the host for quite some time in VB
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13:33 | BAndiT1983 | you can also try to disable 3D support for the VM
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13:34 | BAndiT1983 | which linux do you use on your host?
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13:34 | panintended | perhaps setting it to SDL_GL_CONTEXT_PROFILE_COMPATIBILITY can help
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13:36 | BAndiT1983 | especiall this line tells me that it should work: OpenGL core profile version string: 3.3 (Core Profile) Mesa 19.2.8
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13:37 | BAndiT1983 | se6ast1an: can you check what glxgears -info will say, mine starts with 4.6
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13:37 | BAndiT1983 | GL_RENDERER = Mesa Intel(R) HD Graphics 630 (KBL GT2)
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13:37 | BAndiT1983 | GL_VERSION = 4.6 (Compatibility Profile) Mesa 20.0.5
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13:37 | BAndiT1983 | GL_VENDOR = Intel
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13:38 | BAndiT1983 | and this is for prime-run glxgears -info, which starts on the dedicated GPU:
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13:38 | BAndiT1983 | GL_RENDERER = GeForce GTX 1050/PCIe/SSE2
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13:38 | BAndiT1983 | GL_VERSION = 4.6.0 NVIDIA 440.82
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13:38 | BAndiT1983 | GL_VENDOR = NVIDIA Corporation
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13:38 | se6ast1an | virtualbox host is windows
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13:39 | se6ast1an | with a rtx 2080, doubt that is insufficient :)
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13:39 | BAndiT1983 | nice having same one in my desktop
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13:40 | se6ast1an | panintended: I tried SDL_GL_CONTEXT_PROFILE_COMPATIBILITY, unfortunately no difference
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13:40 | BAndiT1983 | you've posted 2 glxinfos, where is the first coming from?
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13:41 | se6ast1an | my dedicated axiom remote development laptop
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13:42 | se6ast1an | that SDL_GL_CONTEXT_PROFILE_COMPATIBILITY doesnt work is extra weird because thats exactly what it was before the latest commit
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13:42 | se6ast1an | is it about those functions being called earlier?
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13:42 | panintended | se6ast1an: can you go to AXIOM-Remote/AXIOM_Remote_Firmware_Visualizer/3rdParty/imgui/examples/example_sdl_opengl3, run make and the run ./example_sdl_opengl3
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13:43 | BAndiT1983 | in my VM this also works fine
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13:43 | se6ast1an | panintended: done, I see the menus and windows, so I guess that works
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13:44 | panintended | ok, so I guess it's back to the drawing board for me then :)
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13:44 | panintended | I'll compare the imgui example with the visualiser opengl/SDL setup
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13:45 | panintended | can you pastebin a screenshot just in case though?
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13:45 | BAndiT1983 | what about newer ubuntu version?
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13:50 | se6ast1an | https://lab.apertus.org/T1181#16999
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13:50 | se6ast1an | this machine runs latest linux mint
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13:51 | panintended | :) sorry *I meant if you can paste a screenshot of the imgui example running (externally no need to spam the bug tracker)
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13:51 | se6ast1an | sure
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13:53 | se6ast1an | https://lab.apertus.org/T1181#17000
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13:54 | panintended | yeah, this one looks alright. thanks
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13:54 | BAndiT1983 | i've meant for VM
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13:55 | se6ast1an | I can instell newer ubuntu vm if that would help
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13:56 | BAndiT1983 | we need to check this, like i said, my VM with ubuntu 16.04 is working properly, but i had also problems before, when i'Ve tried to move line panintended has analysed
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13:57 | BAndiT1983 | which version of GL does your visualiser tell you in the terminal?
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13:59 | se6ast1an | 2.1
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14:00 | BAndiT1983 | already suspected thaat
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14:00 | se6ast1an | was 3.3 before when it worked
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14:04 | BAndiT1983 | have to checkout again, as my repo lost the remote branch
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14:07 | BAndiT1983 | now it also fails for me again, crazy times
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14:08 | se6ast1an | :O
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14:09 | BAndiT1983 | but only in VM
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14:23 | BAndiT1983 | panintended: have you seen any bigger difference with init of GL in the imgui example and visualiser?
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14:45 | panintended | yes, there are some. Let me try to concisely put them in the bug tracker
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14:45 | panintended | although I don't know how much difference they'll make
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14:45 | BAndiT1983 | also trying at the moment, as it's really suspicious
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14:46 | BAndiT1983 | moving the attributes after window and renderer, but before gl context says 3.3, but before render 2.1
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14:47 | BAndiT1983 | but both cases are still giving black image, looks like context is not there, as the font atlas (the texture which occurs) is registered at wrong texture id, so it interferes with following operations
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14:52 | panintended | In the imgui example: [a] there is no SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, 0) [b] there is a SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, 0) before setting the GL version [c] SDL_GL_MakeCurrent(window, gl_context) comes right after SDL_GL_CreateContext() [d] right after SDL_GL_CreateContext() there is a SDL_GL_SetSwapInterval(1); // Enable vsync
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14:52 | BAndiT1983 | they use core profile
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14:53 | BAndiT1983 | #else // GL 3.0 + GLSL 130 const char* glsl_version = "#version 130"; SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, 0); SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
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14:53 | panintended | ah correct! sorry for that
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14:53 | BAndiT1983 | no problem
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14:53 | panintended | it's unfortunate that I can't reproduce it on my setup. Can you guys please have a look with these ?
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14:54 | BAndiT1983 | checking at the moment if there is any difference
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14:55 | BAndiT1983 | but probably the old ubuntu version is just not up to the task
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14:55 | BAndiT1983 | and in VM
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14:58 | BAndiT1983 | very funny, i've disabled the creation of SDL renderer and it worked
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14:59 | BAndiT1983 | se6ast1an: please try to comment out the block with renderer = SDL_CreateRenderer(*win, -1, 0);
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14:59 | BAndiT1983 | lines 69-76
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14:59 | panintended | yes, the imgui example does not have a rendeder object
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15:01 | BAndiT1983 | IMGUI is used for everything, so SDL renderer won't work there like this and probably they are interfering with each other, as the context is not shared
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15:03 | BAndiT1983 | cannot reproduce again, as soon as it works one time, it works also afterwards
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15:03 | BAndiT1983 | wanted to check shared context, but just out of curiosity, as we can get along with only IMGUI drawing
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15:05 | se6ast1an | ok
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15:06 | se6ast1an | indeed it works :P
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15:06 | BAndiT1983 | the lines can be placed before gl context init, as the tutorials are relying on the SDL renderer
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15:07 | BAndiT1983 | so both renderers collided without context sharing
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15:07 | BAndiT1983 | alright, then the code can be simplified and attributes including GL context init moved to SetupGL, before gl3wInit() line
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15:08 | BAndiT1983 | panintended: would you be so kind?
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15:10 | BAndiT1983 | we should also remove commented out code, to reduce clutter, git stores the history and if something has to be looked up, it can be done there
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15:11 | panintended | yep, let me see if I can redo what you did.
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15:12 | BAndiT1983 | i can create a patch, if you need
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15:21 | panintended | no need
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15:23 | BAndiT1983 | just remove any reference to the render, it should reduce also overall code
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15:23 | panintended | So, I've removed the renderer (and all it's references) as well as removed commented-out lines. And it starts fine (and I've now got OpenGL 3.3)
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15:23 | BAndiT1983 | *renderer
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15:23 | panintended | I beat you to it :)
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15:23 | BAndiT1983 | :D
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15:24 | panintended | is that all? anything else?
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15:26 | panintended | I'll push to my fork in the meantime
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15:27 | BAndiT1983 | great, and please create a PR, then i can check the code
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15:30 | comradekingu | joined the channel | |
15:35 | BAndiT1983 | changed nick to: BAndiT1983|away
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15:35 | BAndiT1983|away | changed nick to: BAndiT1983
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15:37 | se6ast1an | great, you guys are the best!
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15:37 | panintended | https://github.com/apertus-open-source-cinema/AXIOM-Remote/pull/13
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15:38 | BAndiT1983 | thanks, checking
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15:38 | panintended | BAndiT1983: I've also replaced Shutdown() with SDL_Quit(), make sure you go through everything. Thanks
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15:39 | panintended | *not all calls to Shutdown() just one :)
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15:40 | BAndiT1983 | looks good, just needs a bit of grouping of parts
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15:40 | BAndiT1983 | this is my version of SetupGL() -> https://pastebin.com/raw/zUmDvpYC
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15:47 | panintended | ah! you're right
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15:47 | panintended | let me amend
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15:47 | BAndiT1983 | just some icing for the cake ;)
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15:47 | BAndiT1983 | no need, just push the new commit
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15:49 | BAndiT1983 | this is the advantage with pull requests, that git is intelligent to concatenate automatically
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16:07 | panintended | BAndiT1983: hmm, I guess I should also move the SDL_Window initialization in SetupGL. That was how all of this started right? :) [https://wiki.libsdl.org/SDL_GL_SetAttribute#Remarks]
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16:07 | panintended | i.e. the window should be initialized after the SDL_GL_SetAttribute() calls
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16:07 | panintended | (even though it still happens to work on my system)
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16:09 | BAndiT1983 | nah, it works fine without, the other way was intended for SDL way, but now we use plain GL, more or less
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16:10 | BAndiT1983 | it works on my side -> https://pastebin.com/raw/gT6c2WYZ
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16:10 | BAndiT1983 | just the methods should also be grouped at some point, but this is not important right now
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16:20 | panintended | ok, almost done. btw you've removed SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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16:21 | panintended | is there any use for this in our context
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16:22 | BAndiT1983 | not really, as we don't have high-end animations ;) this is probably the reason i've removed it while testing
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16:23 | panintended | ok, I'll remove it then
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16:28 | panintended | done. I've also cleaned up some unused variables and changed cout to cerr in the updated functions
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16:28 | BAndiT1983 | great!
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16:29 | panintended | have a look and let me know if you have questions. thanks
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16:29 | BAndiT1983 | nope, no questions, looks like what i've expected, good work, merged already
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16:29 | panintended | cool
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16:30 | BAndiT1983 | now it's up to se6ast1an to test ;)
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16:30 | panintended | let's see if this is the end of the saga xD
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16:30 | BAndiT1983 | if only game producers would care about fixing their black screens
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16:31 | panintended | meaning? :)
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16:32 | BAndiT1983 | had quite some games which were just black at the start, but probably because they've used some initialization which were no possible on newer systems already
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16:32 | BAndiT1983 | sometimes developers use too specific OS features and when OS version is newer it doesn'T work that well
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16:32 | panintended | haha, nice bit of trivia :)
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16:34 | BAndiT1983 | best thing is, that wine allows to start the games sometimes better than windows, e.g. back when processors were starting to change the frequency dynamically, some games haven't taken it into account and ran slower or faster, so i had to start the windows calculator and enter big number then click factorial calculation, CPU usage went up and i could start the game normally, then kill calculator
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16:35 | se6ast1an | finished cooking & eating, will test now
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16:35 | BAndiT1983 | and i won't even mention old interfaces like directdraw and games which struggle to run on win10 without it
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16:35 | panintended | bon appetit
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16:37 | se6ast1an | it works!
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16:37 | panintended | BAndiT1983: yep, I've been expiriencing this myself. I dug up some old games that I hoped to be able to play online against friends running Windows. My experience was much smoother than theirs
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16:37 | panintended | awesome
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16:38 | BAndiT1983 | now the task can be finally closed and we are a bit smarter
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16:40 | panintended | :)
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16:40 | panintended | I think I'm going to call it a day for today guys
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16:41 | BAndiT1983 | hope we can continue tomorrow or so
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16:41 | BAndiT1983 | have a nice evening, am a bit off to get some groceries
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16:41 | BAndiT1983 | changed nick to: BAndiT1983|away
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16:41 | panintended | you too, thanks
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16:44 | se6ast1an | see you
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16:44 | se6ast1an | will continue with parametermenu now
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